Sector Space is a single player sandbox top-down 2D space game which takes place in a procedurally generated galaxy. Level up through gathering resources, planting colonies, extracting, building, exploration, and combat. Collect hundreds of unique items, improve your ship, construct a fleet, and take on the void.
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Windows EXE Installer (executable with JRE) Download
Windows 7, 8, 8.2, 10 Installer EXE when run extracts a wrapped EXE and includes the JRE. Multi-platform JAR (runnable Java Archive) Download
Windows 7, 8, 8.2, 10, Mac OS X, and Linux. Java Runtime Environment (JRE) 8 or newer required. Download Java Runtime Environment here. |
Compatibility Warning
Version 0.4.7.0 is not backwards compatible with older version configuration and save files. It is recommend to just install the game fresh and not have any old files in the game directory. If you are installing into same folder rename or move the old "saves" folder and delete the old "settings.ini" file before launching the game or it will crash when loading the old character files.
Version 0.4.7.0 is not backwards compatible with older version configuration and save files. It is recommend to just install the game fresh and not have any old files in the game directory. If you are installing into same folder rename or move the old "saves" folder and delete the old "settings.ini" file before launching the game or it will crash when loading the old character files.
Version 0.4.7.2 - 28 Apr 2024
Added pixel particles to engines, nebula, and space.
Added radar noise when in nebula.
Added sound to shield, armor, and hull transfer beams.
Added back missiles and rounds to neutral space military stations.
Added back blueprints and some commodities to neutral space stations.
Added new unique devices: offensive overclock and defensive overclock.
Added new tier 5 shield, armor, and hull repair devices.
Added new tier 5 drone enhancement and thrust booster devices.
Added random guard drones to neutral space stations.
Cargo window now highlights items that can be sold with green, and yellow if its sold at half price (recycling stations).
Changed speed boosting bonus from class skills to stack rather than be overriden by booster items.
Changed displayed stats on ship stats page, redundant information such as cargo space, hull, armor, shield bank.
Changes to cloaking, percent changed to point system, better stacking behaviour and bigger detection radius effect at low levels.
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Fixed cloak evasion not being calculated correctly.
Fixed critical hit damage being improperly calculated.
Fixed player ship being visible and controls not being disabled when respawn timer was active.
Fixed some issues with the view controller, cleaned up code less overhead and less glitchy on sector change.
Fixed gateways exits being generated on wrong side of sector, player now appears in correct location.
Fixed planet shadows not updating immediately when changing sector.
Fixed duplicate market items in some stations.
Fixed predefined protected sectors skipping tier 1 markets.
Increased size of expanded radar / map window.
Implemented faster pixel particle system, about 70% less logic thread load, and 20% less render thread load.
Updated cloak item icons.
Nebula now slightly impede ship movement.
Protected pre-fab star systems are now named.
Reduced knock-back on weapons by half.
Some spelling errors in skills and descriptions corrected.
Added pixel particles to engines, nebula, and space.
Added radar noise when in nebula.
Added sound to shield, armor, and hull transfer beams.
Added back missiles and rounds to neutral space military stations.
Added back blueprints and some commodities to neutral space stations.
Added new unique devices: offensive overclock and defensive overclock.
Added new tier 5 shield, armor, and hull repair devices.
Added new tier 5 drone enhancement and thrust booster devices.
Added random guard drones to neutral space stations.
Cargo window now highlights items that can be sold with green, and yellow if its sold at half price (recycling stations).
Changed speed boosting bonus from class skills to stack rather than be overriden by booster items.
Changed displayed stats on ship stats page, redundant information such as cargo space, hull, armor, shield bank.
Changes to cloaking, percent changed to point system, better stacking behaviour and bigger detection radius effect at low levels.
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Fixed cloak evasion not being calculated correctly.
Fixed critical hit damage being improperly calculated.
Fixed player ship being visible and controls not being disabled when respawn timer was active.
Fixed some issues with the view controller, cleaned up code less overhead and less glitchy on sector change.
Fixed gateways exits being generated on wrong side of sector, player now appears in correct location.
Fixed planet shadows not updating immediately when changing sector.
Fixed duplicate market items in some stations.
Fixed predefined protected sectors skipping tier 1 markets.
Increased size of expanded radar / map window.
Implemented faster pixel particle system, about 70% less logic thread load, and 20% less render thread load.
Updated cloak item icons.
Nebula now slightly impede ship movement.
Protected pre-fab star systems are now named.
Reduced knock-back on weapons by half.
Some spelling errors in skills and descriptions corrected.
Minimum System Requirements:
Windows 7, 8, 8.1, 10; Mac OS X; Linux. Java 1.8, OpenGL V4.2, Intel or AMD processor >2.0GHz, 1536 MiB RAM, and 250 MiB Hard Drive space.
Disclaimer: This game is in beta, current game saves may become incompatible with future versions of the game.
Windows 7, 8, 8.1, 10; Mac OS X; Linux. Java 1.8, OpenGL V4.2, Intel or AMD processor >2.0GHz, 1536 MiB RAM, and 250 MiB Hard Drive space.
Disclaimer: This game is in beta, current game saves may become incompatible with future versions of the game.